by ohthatpatrick Wed Nov 22, 2017 1:47 pm
It is definitely an annoying game, just because it's so loose. I don't use the Open Board that Manhattan Prep uses for games like these. I just write out scenarios horizontally, because that allows me to more quickly test out some plug-n-chug hypotheticals.
My setup / diagram would look something like this (it's hard to make stuff look right in this typing environment):
1 ≤ G R W ≤ 3
__ + .... __ + .... __+
M .........J ...........S
If we were doing the Open Board setup, we'd represent the maximum possible per column, which seems to be 3 by default, although rule 2 shows us that column S could never have all 3.
__ __ /
__ __ __
__ __ __
M..J...S
RULES:
Gj --> Rj
~Rj --> ~Gj
Rs --> ~Ws
Ws --> ~Rs
(as we said before, this guarantees that R and W will never BOTH be in column S)
Xm --> Xs
~Xs --> ~Xm
(we tend to use "X" when we're looking to represent the idea of "any character")
INFERENCES:
We got conditional rules, so we should see if any of them chain together. Rules 2 and 3 could chain together to give us
Rs --> ~Ws --> ~Wm
and
Ws --> ~Rs --> ~Rm
Since being in M automatically sends you to S, people like R and W who are mutually exclusive in column S must also be mutually exclusive in column M.
If we're using the Open Board, we could update column M to reflect that it would never have all three people.
/... __ ../
__ __ __
__ __ __
M..J...S
FRAMES?
Are there any chunks or 2/3 way splits that would be worth investigating?
There are no chunks. It's hard to think of a good 2 or 3 way split.
My first instinct was to think about the various possibilities for column M, since that would also tell me about some of the people in S.
But it seems like the possibilities for M are too numerous, like it could be
GR
GW
G
R
W
I don't really want to do 5 different scenarios.
The Gj -> Rj rule is almost a chunk. If you frame a conditional, you make one frame where the trigger happens and one where it doesn't.
When G is in column j, we would know that R is there, but we wouldn't know anything else.
When G isn't in column j, we would know that G is in column S (it has to be at least somewhere, and it couldn't ONLY be in column M).
But both of those seem too anemic to be worth sketching out.
So I would just get cranking on the questions. After doing the orientation questions, I would prioritize all the "If" questions first so that I can get a bunch of possible scenarios out on the page.
My scenarios would look like this on my page:
G | G R W | G R/W
G W | R | G W
etc.
I have the master diagram on my page to reference in terms of reminding my brain that the leftmost cluster is M, the middle one is J, and the rightmost one is S.
Otherwise, all I'm doing it playing around with these three letters, making sure I use each one at least once and making sure I obey the three conditional rules.
OTHER SIMILAR GAMES
The most immediate comp that came to mind was June 2007, game 4.
PT62 game 2, about stained glass windows also comes to mind.
The game from PT74 (while definitely hard) doesn't seem as similar to me because you only use everyone once (the 6 people will only appear once, either in R, S, or OUT)
Part of what makes this game and the others like it annoying is that we can re-use characters.