Fantastic explanation! So well written --- you're going to write some excellent motions for summary judgment.
I'll just quickly add/reinforce two things
- You should ALWAYS turn "can't both be selected" into conditionals. If you otherwise just write an FH and cross it out, you'll be tempted to think they can never be together, but they can both be OUT. Plus, turning them into conditionals allows you to chain them together to other rules.
- If you want, for binary games, there are ways to turn these rules into placeholders in your master diagram.
If they tell me that F and H can't BOTH be IN, then that means that at least one of them is always OUT.
So I could put an F/H+ placeholder in the OUT column.
From rule 2, I could put an N/T+ placeholder in the OUT column.
If you really want to go nuts, you ask yourself these questions:
does F being OUT do anything? no
does H being OUT do anything? no
does T being OUT do anything? no
does N being OUT do anything? yes, it sends K out, which sends H out.
So instead of writing an N/T+ placeholder in the OUT column, you can actually write NKH/T as a placeholder.
If that seems too complicated, do not worry about it. Most people don't do these placeholders and they can still make it through the game just fine.