Hi
I seriously don't get this one.
This paragraph mainly says that the sale of virtual goods for real currency is taxable. "the games that are intentionally commodified" is put right after the sentence that made this main point. It's natural to think that the the games are designed to realize this kind of transaction: play in order to sell the virtual items in the game for real currency.
Upon these thoughts, I chose B, though it does not explicitly mention the real money, it does say that you can trade the virtual items (avatar), perhaps for money.
But why the right answer is D? How does the intellectual property right come in this picture? Plus, even if the property right is a commodity, the avatar could be one too right?
I am totally confused, or I missed something? I don't understand what does "in-world sales" mean too.
Can anyone help please?